Ah, these are the smaller things!
Some of them are games, some of them are not, and all of them are endearing~
Localization works
World of Goo 2
World of Goo 2 is a physics-based puzzle game, the long-awaited sequel to the original World of Goo, released in 2008 by 2D Boys.
Through connecting with the studio’s producer, Mr. Ron Camel, and a bit of bold self-recommendation, I have been offered the unique opportunity to work as a specialist for the game’s simplified Chinese localization in a four-person team.
Within our team, I was mainly tasked with a rough pass translation for all in-game text and then overseeing and determining difficult and/or complicated translation entries, especially those with puns, rhymes, and obscure references that are crucial but tough to translate.
If you haven’t played World of Goo 2 yet, I strongly recommend that you try it out now. Not just because of how good of a game it is but also because you can see its witty writings. And hopefully, if you can read Chinese, the gooey-ness of our localization would come through and leave a smile on your face.
Participated main tools
Microsoft word, Zoom, Discord
Year
2024-Ongoing
A 3D model
Marquise de Cat Model
Do you like Leder Games’ ROOT: A Game of Woodland Might and Right? I’m a big fan.
For that reason, I made a Marquise de Cat warrior model as the final project of my 3D modeling for games class.
Going beyond the requirements, I not only modeled the body and painted the texture but also went a few steps further to create a custom toon shader for the cel-shaded-like quality and rigged the body myself.
It may not be the prettiest model you’ve seen, but personally speaking, I’ll rate it an 8 out of 10 for replicating the art style of ROOT and faithfully translating them into 3D. And after posting it in Woodland Warriors, the official discord server for the game, I was glad to find out many people think the same as well!
Made with
Blender, Adobe Substance Painter
Year
2024
Ghost Cohort
A cute auto chess
Ghost Cohort is an auto-chess game where the player builds a team of ghosts to battle against foes with ever-increasing difficulties. It was a three-week project for my Major Studio Fall course as a proof of concept.
I am one of a three-person team that developed Ghost Cohort. I was in charge of the additional gameplay design, UI, card, and logo graphics design, audio design, music composition, and writing of in-game text.
Made with
Unity
Year
2023
A game about raining
Overcast!
Overcast! is a simple game in which players control a cloud to extinguish fire by raining on them in a small arena. It was a one-week, single-person project for my Major Studio Fall course with the theme of “different forms of water” in mind.
I am the sole creator of Overcast! Except for the 3D assets and music. Credits go to Synty Polygon for making the models and Stijn Van Wakaren for the music.
Made with
Unity
Year
2023
A 3-player board game
Pet Apocalypse
Pet Apocalypse is a board game of commending your fluffy animal pals to survive the apocalypse while competing with your 2 other friends over the shattering board and limited resources.
During its production, I coordinated our team of four as the de facto project manager, pitched thematic and gameplay concepts, Oversaw playtest and iterated rules with gathered feedback, and finally produced and assembled the final physical components using 3D printers and a laser cutter.
Made with
wood, paper, PLA plastic
Year
2022
Aglophotis Transit Hub
A mod level
Aglophotis Transit Hub is a mod level for 3D platformer collectathon A Hat in Time. It was made to participate in the 2019 May/June modding jam event in the A Hat in Time Discord server. I designed this level with verticality and fast-paced decision-making as core focuses.
Using A Hat in Time’s modding tool, I was able to design and implement this level using existing assets and music. I also did some level-specific custom scripting.
Made with
A Hat in Time modding tool (custom Unreal 3)
Year
2019
More things coming…whenever
Good things would take a while, you know?